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3 Commits

  1. 187
      .gitignore
  2. 19
      bot/bot_app.py
  3. 13
      bot/db_utils.py
  4. 16
      bot/gacha_response.py

187
.gitignore vendored

@ -1,4 +1,185 @@
/venv/*
gacha_game.db
# Byte-compiled / optimized / DLL files
__pycache__/
bot/client.py
*.py[cod]
*$py.class
# C extensions
*.so
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Translations
*.mo
*.pot
# Django stuff:
*.log
local_settings.py
db.sqlite3
db.sqlite3-journal
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
.pybuilder/
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# pyenv
# For a library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version
# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock
# UV
# Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
#uv.lock
# poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
#poetry.lock
# pdm
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
#pdm.lock
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
# in version control.
# https://pdm.fming.dev/latest/usage/project/#working-with-version-control
.pdm.toml
.pdm-python
.pdm-build/
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
__pypackages__/
# Celery stuff
celerybeat-schedule
celerybeat.pid
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/
# PyCharm
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/
# Ruff stuff:
.ruff_cache/
# PyPI configuration file
.pypirc
# Cursor
# Cursor is an AI-powered code editor.`.cursorignore` specifies files/directories to
# exclude from AI features like autocomplete and code analysis. Recommended for sensitive data
# refer to https://docs.cursor.com/context/ignore-files
.cursorignore
.cursorindexingignore
# Custom stuff
gacha_game.db
bot/client.py

@ -1,25 +1,15 @@
import time
import misskey
import os
import asyncio
from parsing import parse_notification
from db_utils import get_or_create_user, add_pull, get_config, set_config
from client import client_connection
# Initialize the Misskey client
# Function to create a note when a user pulls a character in the gacha game
# Set the access token and instance URL (replace with your own values)
# Initialize the Misskey client
client = client_connection()
import time
# Define your whitelist
whitelisted_instances = []
# TODO: move to config
whitelisted_instances: list[str] = []
def stream_notifications():
print("Starting filtered notification stream...")
@ -28,6 +18,9 @@ def stream_notifications():
while True:
try:
# May be able to mark notifications as read using misskey.py and
# filter them out here. This function also takes a since_id we
# could use as well
notifications = client.i_notifications()
if notifications:

@ -1,22 +1,26 @@
import sqlite3
import random
# TODO: grab this from a config file instead
DB_PATH = "./gacha_game.db" # Adjust if needed
def get_db_connection():
'''Creates a connection to the database'''
conn = sqlite3.connect(DB_PATH)
conn.row_factory = sqlite3.Row
return conn
def get_or_create_user(username):
'''Retrieves an ID for a given user, if the user does not exist, it will be
created.'''
conn = get_db_connection()
conn.row_factory = sqlite3.Row
cur = conn.cursor()
cur.execute('SELECT * FROM users WHERE username = ?', (username,))
cur.execute('SELECT id FROM users WHERE username = ?', (username,))
user = cur.fetchone()
if user:
conn.close()
return user['id']
return user
# New user starts with has_rolled = False
cur.execute(
@ -29,6 +33,7 @@ def get_or_create_user(username):
return user_id
def add_pull(user_id, character_id):
'''Creates a pull in the database'''
conn = get_db_connection()
cur = conn.cursor()
cur.execute('INSERT INTO pulls (user_id, character_id) VALUES (?, ?)', (user_id, character_id))
@ -36,6 +41,7 @@ def add_pull(user_id, character_id):
conn.close()
def get_config(key):
'''Reads the value for a specified config key from the db'''
conn = get_db_connection()
cur = conn.cursor()
cur.execute("SELECT value FROM config WHERE key = ?", (key,))
@ -44,8 +50,9 @@ def get_config(key):
return row[0] if row else None
def set_config(key, value):
'''Writes the value for a specified config key to the db'''
conn = get_db_connection()
cur = conn.cursor()
cur.execute("INSERT OR REPLACE INTO config (key, value) VALUES (?, ?)", (key, value))
conn.commit()
conn.close()
conn.close()

@ -3,6 +3,7 @@ from db_utils import get_or_create_user, add_pull, get_db_connection
from add_character import add_character
def get_character():
''' Gets a random character from the database'''
conn = get_db_connection()
cur = conn.cursor()
cur.execute('SELECT * FROM characters')
@ -10,21 +11,25 @@ def get_character():
conn.close()
if not characters:
return None, None
return None, None, None, None
weights = [c['weight'] for c in characters]
chosen = random.choices(characters, weights=weights, k=1)[0]
return chosen['id'], chosen['name'], chosen['file_id'], chosen['rarity']
# TODO: See issue #3, separate command parsing from game logic.
def gacha_response(command,full_user, arguments,note_obj):
'''Parses a given command with arguments, processes the game state and
returns a response'''
if command == "roll":
user_id = get_or_create_user(full_user)
character_id, character_name, file_id, rarity = get_character()
if not character_id:
#TODO: Can't have tuples of a single element
# Return these as a dict or object instead.
return(f"@{full_user} Uwaaa... something went wrong! No characters found. 😿")
add_pull(user_id,character_id)
@ -35,12 +40,13 @@ def gacha_response(command,full_user, arguments,note_obj):
# Example call from bot logic
image_url = note_obj.get("files", [{}])[0].get("url") if note_obj.get("files") else None
if not image_url:
return("You need an image to create a character, dumbass.")
return "You need an image to create a character, dumbass."
character_id, file_id = add_character(
name=arguments[0],
rarity=int(arguments[1]),
weight=float(arguments[2]),
image_url=image_url
)
return([f"Added {arguments[0]}, ID {character_id}.",[file_id]])
)
return([f"Added {arguments[0]}, ID {character_id}.",[file_id]])
return None

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