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import random
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from db_utils import get_or_create_user, add_pull, get_db_connection
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from add_character import add_character
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def get_character():
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''' Gets a random character from the database'''
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conn = get_db_connection()
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cur = conn.cursor()
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cur.execute('SELECT * FROM characters')
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characters = cur.fetchall()
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conn.close()
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if not characters:
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return None, None, None, None
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weights = [c['weight'] for c in characters]
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chosen = random.choices(characters, weights=weights, k=1)[0]
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return chosen['id'], chosen['name'], chosen['file_id'], chosen['rarity']
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# TODO: See issue #3, separate command parsing from game logic.
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def gacha_response(command,full_user, arguments,note_obj):
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'''Parses a given command with arguments, processes the game state and
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returns a response'''
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if command == "roll":
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user_id = get_or_create_user(full_user)
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character_id, character_name, file_id, rarity = get_character()
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if not character_id:
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#TODO: Can't have tuples of a single element
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# Return these as a dict or object instead.
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return(f"@{full_user} Uwaaa... something went wrong! No characters found. 😿")
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add_pull(user_id,character_id)
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stars = '⭐️' * rarity
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return([f"@{full_user} 🎲 Congrats! You rolled **{character_name}** she's {stars} stars! She's all yours now~ 💖✨",[file_id]])
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if command == "create":
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# Example call from bot logic
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image_url = note_obj.get("files", [{}])[0].get("url") if note_obj.get("files") else None
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if not image_url:
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return "You need an image to create a character, dumbass."
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character_id, file_id = add_character(
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name=arguments[0],
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rarity=int(arguments[1]),
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weight=float(arguments[2]),
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image_url=image_url
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)
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return([f"Added {arguments[0]}, ID {character_id}.",[file_id]])
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return None
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