Feat: Stat-based Duel Mode
My Problem With The Game as Outlined
Players not being able to see their own hand doesn't feel like a good or engaging decision.
This doesn't feel satisfying or earned as the person…
Feat: Stat-based Duel Mode
Other ideas:
- Maybe call 'friendly' mode 'casual' to align better with vocabulary used in e-sports games?
- Need to make it clear that players will forfeit their cards in competitive. -…
Feat: Stat-based Duel Mode
I suppose another question would be: how are stats determined?
The way I see it, we can either have stats be random or specified by users. We would also want some mechanism to stop super…
Overhaul notification parsing
Interestingly, I can only recreate intermittently. Seems I made an incorrect assumption about misskey's API: sometimes it'll just include the notification you specify as since_id and sometimes it…
Overhaul notification parsing