More fixes and features to the card-creator #67
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# 🎴 Character Card Standards
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This page explains the standard format and rules used for character cards.
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---
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## 📐 Card Dimensions
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- **Canvas Size:** `800x1120px`
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- **Print Equivalent:** 2.5 x 3.5 inches (at 300dpi, classic card format)
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---
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## 🧩 Layout Regions
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Each card is composed of the following sections:
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- **Top Name Bar** – Displays character name
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- **Series Text** – Indicates the collection or set the card belongs to
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- **Main Art Zone** – Character illustration
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- **Stats Row** – Shows 3 core stats:
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- **Power**
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- **Charm**
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- **Wit**
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- **Flavor Text Box** – Optional quote or description
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- **Rarity Marker** – Icon, stars, or color code
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- **Artist name** - The creator of the Character illustration
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- **Kemoverse ID** - Unique SHA-256 code generated for the card, based on the information of the card (Ommiting art)
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---
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## 🌟 Rarity Tiers
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Each card belongs to a **rarity tier** which affects both appearance and stat limits.
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| Rarity | Total Stats Cap | Visual Features Recommended |
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|--------------|------------------|-------------------------------------|
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| **Common** | 100 | Plain template, minimal shine |
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| **Uncommon** | 140 | Slightly enhanced frame |
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| **Rare** | 180 | Decorative borders, mild shine |
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| **Super Rare** | 220 | Unique frame, vibrant shine |
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| **Legendary** | 250 | Custom art frames, animated effects |
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---
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## 🎲 Rarity Distribution Guidelines
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The following table shows an **example** of how many cards you might include *in a 20-card pack*, but the actual number of cards per rarity is flexible.
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What **matters most** is that rarities follow the **percentage limits** defined below.
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These limits ensure balance across the entire card pool — regardless of total size.
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| Rarity | Max % Allowed | Example (20 cards) | Weight | Notes |
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|--------------|----------------|--------------------|---------|----------------------------------------|
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| **Common** | No upper limit | 10 cards (50%) | 0.7 | Can exceed 50% of total if needed |
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| **Uncommon** | 20% | 4 cards | 0.2 | Should not exceed 20% of total |
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| **Rare** | 15% | 3 cards | 0.08 | Should not exceed 15% of total |
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| **Super Rare** | 10% | 2 cards | 0.015 | Should not exceed 10% of total |
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| **Legendary** | 5% | 1 card | 0.005 | Should not exceed 5% of total |
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> ✅ You can include more cards overall (e.g. 40, 100, etc.),
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> 🔒 But rarities from **Uncommon to Legendary** must **not exceed their percentage caps**.
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> 🪶 **Common** cards are the only exception — they can scale freely and fill the remaining space.
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---
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## 🧮 Stat Allocation Rules
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Cards have **three core stats**: `Power`, `Charm`, and `Wit`.
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- The **sum** of these three stats **must not exceed** the max for the rarity tier.
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- Stats can be distributed however you want, as long as the total stays within the cap.
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- Minimum stat per field: `0`
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- Maximum per stat: Not enforced, but try to keep cards balanced visually and mechanically.
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---
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## ✨ Rarity Visual Guide
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The standard cards have the following :
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- 🌱 Common – Gray
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- 🔸 Uncommon – Green
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- 🔷 Rare – Blue
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- 🔮 Epic – Gold
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- 🌈 Legendary – Purple
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