Feature: Implement Stats System #19

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opened 1 week ago by waifu · 0 comments
waifu commented 1 week ago
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We want to implement a core stats system for the game using a dedicated stats table:

  • Each row represents one card's stat profile

  • Each column represents a different stat

card_id power charm stat_name
INT INT INT INT
  • card_id – references the card from the main cards table

  • power – represents the strength or effectiveness of the card

  • charm – represents the appeal or vibe of the card

Benefits

  • Easy to query and compare card stats

  • Simple schema for a fixed set of stat types

  • Scalable if new stat columns are added later

Scope for Now

  • Only power and charm will be implemented to start

  • Focus on a minimal and functional implementation

We want to implement a core stats system for the game using a dedicated stats table: - Each row represents one card's stat profile - Each column represents a different stat | card_id | power | charm | stat_name | | -------- | -------- | -------- | -------- | | INT | INT | INT | INT | - card_id – references the card from the main cards table - power – represents the strength or effectiveness of the card - charm – represents the appeal or vibe of the card Benefits - Easy to query and compare card stats - Simple schema for a fixed set of stat types - Scalable if new stat columns are added later Scope for Now - Only power and charm will be implemented to start - Focus on a minimal and functional implementation
waifu added the
Feature
label 1 week ago
waifu self-assigned this 1 week ago
waifu added reference stats_system 1 week ago
VD15 added this to the v1.1 project 1 week ago
VD15 modified the project from v1.1 to v2.0 6 days ago
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Reference: waifu/kemoverse#19
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