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################################################################################ |
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## Initialization |
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################################################################################ |
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## The init offset statement causes the initialization statements in this file |
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## to run before init statements in any other file. |
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init offset = -2 |
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## Calling gui.init resets the styles to sensible default values, and sets the |
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## width and height of the game. |
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init python: |
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gui.init(1920, 1080) |
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################################################################################ |
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## GUI Configuration Variables |
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################################################################################ |
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## Colors ###################################################################### |
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## |
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## The colors of text in the interface. |
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## An accent color used throughout the interface to label and highlight text. |
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define gui.accent_color = '#cc6600' |
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## The color used for a text button when it is neither selected nor hovered. |
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define gui.idle_color = '#aaaaaa' |
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## The small color is used for small text, which needs to be brighter/darker to |
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## achieve the same effect. |
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define gui.idle_small_color = '#888888' |
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## The color that is used for buttons and bars that are hovered. |
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define gui.hover_color = '#cc6600' |
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## The color used for a text button when it is selected but not focused. A |
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## button is selected if it is the current screen or preference value. |
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define gui.selected_color = '#555555' |
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## The color used for a text button when it cannot be selected. |
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define gui.insensitive_color = '#aaaaaa7f' |
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## Colors used for the portions of bars that are not filled in. These are not |
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## used directly, but are used when re-generating bar image files. |
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define gui.muted_color = '#e0a366' |
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define gui.hover_muted_color = '#eac199' |
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## The colors used for dialogue and menu choice text. |
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define gui.text_color = '#404040' |
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define gui.interface_text_color = '#404040' |
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## Fonts and Font Sizes ######################################################## |
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## The font used for in-game text. |
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define gui.text_font = "DejaVuSans.ttf" |
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## The font used for character names. |
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define gui.name_text_font = "DejaVuSans.ttf" |
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## The font used for out-of-game text. |
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define gui.interface_text_font = "DejaVuSans.ttf" |
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## The size of normal dialogue text. |
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define gui.text_size = 33 |
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## The size of character names. |
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define gui.name_text_size = 45 |
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## The size of text in the game's user interface. |
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define gui.interface_text_size = 33 |
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## The size of labels in the game's user interface. |
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define gui.label_text_size = 36 |
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## The size of text on the notify screen. |
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define gui.notify_text_size = 24 |
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## The size of the game's title. |
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define gui.title_text_size = 75 |
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## Main and Game Menus ######################################################### |
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## The images used for the main and game menus. |
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define gui.main_menu_background = "gui/main_menu.png" |
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define gui.game_menu_background = "gui/game_menu.png" |
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## Dialogue #################################################################### |
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## |
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## These variables control how dialogue is displayed on the screen one line at a |
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## time. |
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## The height of the textbox containing dialogue. |
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define gui.textbox_height = 278 |
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## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is |
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## center, and 1.0 is the bottom. |
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define gui.textbox_yalign = 1.0 |
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## The placement of the speaking character's name, relative to the textbox. |
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## These can be a whole number of pixels from the left or top, or 0.5 to center. |
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define gui.name_xpos = 360 |
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define gui.name_ypos = 0 |
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## The horizontal alignment of the character's name. This can be 0.0 for left- |
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## aligned, 0.5 for centered, and 1.0 for right-aligned. |
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define gui.name_xalign = 0.0 |
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## The width, height, and borders of the box containing the character's name, or |
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## None to automatically size it. |
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define gui.namebox_width = None |
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define gui.namebox_height = None |
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## The borders of the box containing the character's name, in left, top, right, |
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## bottom order. |
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define gui.namebox_borders = Borders(5, 5, 5, 5) |
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## If True, the background of the namebox will be tiled, if False, the |
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## background of the namebox will be scaled. |
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define gui.namebox_tile = False |
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## The placement of dialogue relative to the textbox. These can be a whole |
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## number of pixels relative to the left or top side of the textbox, or 0.5 to |
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## center. |
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define gui.dialogue_xpos = 402 |
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define gui.dialogue_ypos = 75 |
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## The maximum width of dialogue text, in pixels. |
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define gui.dialogue_width = 1116 |
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## The horizontal alignment of the dialogue text. This can be 0.0 for left- |
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## aligned, 0.5 for centered, and 1.0 for right-aligned. |
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define gui.dialogue_text_xalign = 0.0 |
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## Buttons ##################################################################### |
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## |
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## These variables, along with the image files in gui/button, control aspects of |
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## how buttons are displayed. |
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## The width and height of a button, in pixels. If None, Ren'Py computes a size. |
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define gui.button_width = None |
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define gui.button_height = None |
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## The borders on each side of the button, in left, top, right, bottom order. |
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define gui.button_borders = Borders(6, 6, 6, 6) |
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## If True, the background image will be tiled. If False, the background image |
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## will be linearly scaled. |
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define gui.button_tile = False |
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## The font used by the button. |
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define gui.button_text_font = gui.interface_text_font |
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## The size of the text used by the button. |
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define gui.button_text_size = gui.interface_text_size |
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## The color of button text in various states. |
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define gui.button_text_idle_color = gui.idle_color |
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define gui.button_text_hover_color = gui.hover_color |
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define gui.button_text_selected_color = gui.selected_color |
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define gui.button_text_insensitive_color = gui.insensitive_color |
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## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 |
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## is right). |
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define gui.button_text_xalign = 0.0 |
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## These variables override settings for different kinds of buttons. Please see |
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## the gui documentation for the kinds of buttons available, and what each is |
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## used for. |
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## |
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## These customizations are used by the default interface: |
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define gui.radio_button_borders = Borders(27, 6, 6, 6) |
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define gui.check_button_borders = Borders(27, 6, 6, 6) |
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define gui.confirm_button_text_xalign = 0.5 |
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define gui.page_button_borders = Borders(15, 6, 15, 6) |
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define gui.quick_button_borders = Borders(15, 6, 15, 0) |
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define gui.quick_button_text_size = 21 |
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define gui.quick_button_text_idle_color = gui.idle_small_color |
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define gui.quick_button_text_selected_color = gui.accent_color |
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## You can also add your own customizations, by adding properly-named variables. |
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## For example, you can uncomment the following line to set the width of a |
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## navigation button. |
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# define gui.navigation_button_width = 250 |
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## Choice Buttons ############################################################## |
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## |
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## Choice buttons are used in the in-game menus. |
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define gui.choice_button_width = 1185 |
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define gui.choice_button_height = None |
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define gui.choice_button_tile = False |
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define gui.choice_button_borders = Borders(150, 8, 150, 8) |
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define gui.choice_button_text_font = gui.text_font |
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define gui.choice_button_text_size = gui.text_size |
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define gui.choice_button_text_xalign = 0.5 |
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define gui.choice_button_text_idle_color = "#cccccc" |
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define gui.choice_button_text_hover_color = "#ffffff" |
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define gui.choice_button_text_insensitive_color = "#444444" |
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## File Slot Buttons ########################################################### |
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## |
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## A file slot button is a special kind of button. It contains a thumbnail |
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## image, and text describing the contents of the save slot. A save slot uses |
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## image files in gui/button, like the other kinds of buttons. |
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## The save slot button. |
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define gui.slot_button_width = 414 |
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define gui.slot_button_height = 309 |
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define gui.slot_button_borders = Borders(15, 15, 15, 15) |
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define gui.slot_button_text_size = 21 |
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define gui.slot_button_text_xalign = 0.5 |
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define gui.slot_button_text_idle_color = gui.idle_small_color |
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define gui.slot_button_text_selected_idle_color = gui.selected_color |
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define gui.slot_button_text_selected_hover_color = gui.hover_color |
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## The width and height of thumbnails used by the save slots. |
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define config.thumbnail_width = 384 |
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define config.thumbnail_height = 216 |
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## The number of columns and rows in the grid of save slots. |
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define gui.file_slot_cols = 3 |
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define gui.file_slot_rows = 2 |
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## Positioning and Spacing ##################################################### |
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## |
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## These variables control the positioning and spacing of various user interface |
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## elements. |
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## The position of the left side of the navigation buttons, relative to the left |
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## side of the screen. |
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define gui.navigation_xpos = 60 |
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## The vertical position of the skip indicator. |
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define gui.skip_ypos = 15 |
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## The vertical position of the notify screen. |
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define gui.notify_ypos = 68 |
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## The spacing between menu choices. |
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define gui.choice_spacing = 33 |
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## Buttons in the navigation section of the main and game menus. |
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define gui.navigation_spacing = 6 |
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## Controls the amount of spacing between preferences. |
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define gui.pref_spacing = 15 |
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## Controls the amount of spacing between preference buttons. |
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define gui.pref_button_spacing = 0 |
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## The spacing between file page buttons. |
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define gui.page_spacing = 0 |
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## The spacing between file slots. |
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define gui.slot_spacing = 15 |
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## The position of the main menu text. |
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define gui.main_menu_text_xalign = 1.0 |
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## Frames ###################################################################### |
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## |
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## These variables control the look of frames that can contain user interface |
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## components when an overlay or window is not present. |
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## Generic frames. |
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define gui.frame_borders = Borders(6, 6, 6, 6) |
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## The frame that is used as part of the confirm screen. |
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define gui.confirm_frame_borders = Borders(60, 60, 60, 60) |
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## The frame that is used as part of the skip screen. |
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define gui.skip_frame_borders = Borders(24, 8, 75, 8) |
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## The frame that is used as part of the notify screen. |
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define gui.notify_frame_borders = Borders(24, 8, 60, 8) |
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## Should frame backgrounds be tiled? |
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define gui.frame_tile = False |
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## Bars, Scrollbars, and Sliders ############################################### |
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## |
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## These control the look and size of bars, scrollbars, and sliders. |
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## |
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## The default GUI only uses sliders and vertical scrollbars. All of the other |
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## bars are only used in creator-written screens. |
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## The height of horizontal bars, scrollbars, and sliders. The width of vertical |
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## bars, scrollbars, and sliders. |
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define gui.bar_size = 38 |
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define gui.scrollbar_size = 18 |
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define gui.slider_size = 38 |
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## True if bar images should be tiled. False if they should be linearly scaled. |
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define gui.bar_tile = False |
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define gui.scrollbar_tile = False |
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define gui.slider_tile = False |
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## Horizontal borders. |
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define gui.bar_borders = Borders(6, 6, 6, 6) |
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define gui.scrollbar_borders = Borders(6, 6, 6, 6) |
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define gui.slider_borders = Borders(6, 6, 6, 6) |
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## Vertical borders. |
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define gui.vbar_borders = Borders(6, 6, 6, 6) |
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define gui.vscrollbar_borders = Borders(6, 6, 6, 6) |
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define gui.vslider_borders = Borders(6, 6, 6, 6) |
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## What to do with unscrollable scrollbars in the gui. "hide" hides them, while |
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## None shows them. |
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define gui.unscrollable = "hide" |
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## History ##################################################################### |
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## |
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## The history screen displays dialogue that the player has already dismissed. |
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## The number of blocks of dialogue history Ren'Py will keep. |
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define config.history_length = 250 |
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## The height of a history screen entry, or None to make the height variable at |
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## the cost of performance. |
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define gui.history_height = 210 |
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## The position, width, and alignment of the label giving the name of the |
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## speaking character. |
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define gui.history_name_xpos = 233 |
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define gui.history_name_ypos = 0 |
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define gui.history_name_width = 233 |
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define gui.history_name_xalign = 1.0 |
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## The position, width, and alignment of the dialogue text. |
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define gui.history_text_xpos = 255 |
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define gui.history_text_ypos = 3 |
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define gui.history_text_width = 1110 |
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define gui.history_text_xalign = 0.0 |
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## NVL-Mode #################################################################### |
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## |
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## The NVL-mode screen displays the dialogue spoken by NVL-mode characters. |
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## The borders of the background of the NVL-mode background window. |
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define gui.nvl_borders = Borders(0, 15, 0, 30) |
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## The maximum number of NVL-mode entries Ren'Py will display. When more entries |
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## than this are to be show, the oldest entry will be removed. |
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define gui.nvl_list_length = 6 |
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## The height of an NVL-mode entry. Set this to None to have the entries |
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## dynamically adjust height. |
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define gui.nvl_height = 173 |
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## The spacing between NVL-mode entries when gui.nvl_height is None, and between |
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## NVL-mode entries and an NVL-mode menu. |
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define gui.nvl_spacing = 15 |
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## The position, width, and alignment of the label giving the name of the |
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## speaking character. |
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define gui.nvl_name_xpos = 645 |
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define gui.nvl_name_ypos = 0 |
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define gui.nvl_name_width = 225 |
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define gui.nvl_name_xalign = 1.0 |
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## The position, width, and alignment of the dialogue text. |
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define gui.nvl_text_xpos = 675 |
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define gui.nvl_text_ypos = 12 |
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define gui.nvl_text_width = 885 |
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define gui.nvl_text_xalign = 0.0 |
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## The position, width, and alignment of nvl_thought text (the text said by the |
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## nvl_narrator character.) |
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define gui.nvl_thought_xpos = 360 |
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define gui.nvl_thought_ypos = 0 |
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define gui.nvl_thought_width = 1170 |
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define gui.nvl_thought_xalign = 0.0 |
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## The position of nvl menu_buttons. |
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define gui.nvl_button_xpos = 675 |
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define gui.nvl_button_xalign = 0.0 |
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## Localization ################################################################ |
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## This controls where a line break is permitted. The default is suitable |
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## for most languages. A list of available values can be found at https:// |
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## www.renpy.org/doc/html/style_properties.html#style-property-language |
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define gui.language = "unicode" |
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################################################################################ |
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## Mobile devices |
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################################################################################ |
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init python: |
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## This increases the size of the quick buttons to make them easier to touch |
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## on tablets and phones. |
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@gui.variant |
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def touch(): |
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gui.quick_button_borders = Borders(60, 21, 60, 0) |
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## This changes the size and spacing of various GUI elements to ensure they |
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## are easily visible on phones. |
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@gui.variant |
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def small(): |
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## Font sizes. |
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gui.text_size = 45 |
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gui.name_text_size = 54 |
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gui.notify_text_size = 38 |
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gui.interface_text_size = 45 |
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gui.button_text_size = 45 |
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gui.label_text_size = 51 |
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## Adjust the location of the textbox. |
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gui.textbox_height = 360 |
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gui.name_xpos = 120 |
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gui.dialogue_xpos = 135 |
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gui.dialogue_width = 1650 |
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## Change the size and spacing of various things. |
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gui.slider_size = 54 |
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gui.choice_button_width = 1860 |
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gui.choice_button_text_size = 45 |
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gui.navigation_spacing = 30 |
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gui.pref_button_spacing = 15 |
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gui.history_height = 285 |
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gui.history_text_width = 1035 |
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gui.quick_button_text_size = 30 |
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## File button layout. |
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gui.file_slot_cols = 2 |
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gui.file_slot_rows = 2 |
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## NVL-mode. |
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gui.nvl_height = 255 |
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gui.nvl_name_width = 458 |
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gui.nvl_name_xpos = 488 |
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gui.nvl_text_width = 1373 |
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gui.nvl_text_xpos = 518 |
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gui.nvl_text_ypos = 8 |
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gui.nvl_thought_width = 1860 |
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gui.nvl_thought_xpos = 30 |
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gui.nvl_button_width = 1860 |
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gui.nvl_button_xpos = 30 |