import random from datetime import datetime, timedelta, timezone from db_utils import get_or_create_user, add_pull, get_db_connection, get_last_rolled_at from add_character import add_character from config import GACHA_ROLL_INTERVAL def get_character(): ''' Gets a random character from the database''' conn = get_db_connection() cur = conn.cursor() cur.execute('SELECT * FROM characters') characters = cur.fetchall() conn.close() if not characters: return None, None, None, None weights = [c['weight'] for c in characters] chosen = random.choices(characters, weights=weights, k=1)[0] return chosen['id'], chosen['name'], chosen['file_id'], chosen['rarity'] def do_roll(full_user): '''Determines whether the user can roll, then pulls a random character''' user_id = get_or_create_user(full_user) # Get date of user's last roll date = get_last_rolled_at(user_id) # No date means it's users first roll if date: # SQLite timestamps returned by the DB are always in UTC # Below timestamps are to be converted to UTC prev = datetime.strptime(date + '+0000', '%Y-%m-%d %H:%M:%S%z') now = datetime.now(timezone.utc) time_since_last_roll = now - prev roll_interval = timedelta(seconds=GACHA_ROLL_INTERVAL) duration = roll_interval - time_since_last_roll # User needs to wait before they can roll again if time_since_last_roll < roll_interval: remaining_duration = None if duration.seconds > 3600: remaining_duration = f'{-(duration.seconds // -3600)} hours' elif duration.seconds > 60: remaining_duration = f'{-(duration.seconds // -60)} minutes' else: remaining_duration = f'{duration.seconds} seconds' return f'{full_user} ⏱️ Please wait another {remaining_duration} before rolling again.' character_id, character_name, file_id, rarity = get_character() if not character_id: return f'{full_user} Uwaaa... something went wrong! No characters found. 😿' add_pull(user_id,character_id) stars = '⭐️' * rarity return([f"@{full_user} 🎲 Congrats! You rolled {stars} **{character_name}**\n\ She's all yours now~ 💖✨",[file_id]]) def is_float(val): '''Returns true if `val` can be converted to a float''' try: float(val) return True except ValueError: return False def do_create(full_user, arguments, note_obj): '''Creates a character''' # Example call from bot logic image_url = note_obj.get('files', [{}])[0].get('url') if note_obj.get('files') else None if not image_url: return f'{full_user}{full_user} You need an image to create a character, dumbass.' if len(arguments) != 3: return '{full_user}Please specify the following attributes in order: \ name, rarity, drop weighting' if not (arguments[1].isnumeric() and 1 <= int(arguments[1]) <= 5): return f'{full_user}Invalid rarity: \'{arguments[1]}\' must be a number between 1 and 5' if not (is_float(arguments[2]) and 0.0 < float(arguments[2]) <= 1.0): return f'{full_user}Invalid drop weight: \'{arguments[2]}\' \ must be a decimal value between 0.0 and 1.0' character_id, file_id = add_character( name=arguments[0], rarity=int(arguments[1]), weight=float(arguments[2]), image_url=image_url ) return([f'{full_user}Added {arguments[0]}, ID {character_id}.',[file_id]]) def do_help(full_user): '''Provides a list of commands that the bot can do.''' return f'{full_user} Here\'s what I can do:\n \ - `roll` Pulls a random character.\ - `create ` Creates a character using a given image.\ - `help` Shows this message' def do_invalid_command(command, full_user): '''Generic response when an unknown or invalid command is sent''' return f'{full_user} Unrecognised command: {command}\n\ Message \'help\' to get a list of valid commands' def generate_response(parsed_command): '''Given a command with arguments, processes the game state and returns a response''' command, full_user, arguments, note_obj = parsed_command match command: case 'roll': return do_roll(full_user) case 'create': return do_create(full_user, arguments, note_obj) case 'help': return do_help(command) case _: return do_invalid_command(command, full_user)